It brings a new life in your games and applications, allowing the users to communicate each other in real time. But networking could also be a pain to implement, if you don't know how to approach it.
Well don't let you get down! Once you break the ice, all becomes easy.
The following tutorial is aimed to newbies, but also to intermediate coders as well.
Not only it guides you step by step through a complete client/server chat application, but it explains you each command you need with straight forward comments, and in minutes you'll be able to run a complete chat application which runs flawlessy in Internet or in a local network. You'll be amazed by your own progress...
Here is the link to the Blitz community code archive entry: TCP Internet Chat
Alternatively, you can read the tutorial directly
Another tutorial about LAN brodacasting - extremely useful when you need to find a game server on a network. UDP Scanner
Again, you can read it directly from this link: UDP Scanner
A big Thank You to the people which have e-mailed me stating that this tutorials are a 'must to read' :)